… a vain and illusory knowledge, which indeed comes from nothing and leads to nothing.
A copy of this book was loaned to me by an Evangelical Free Church member who had come to visit my parents when the latter were shopping for a new congregation. The fellow was a Biblical inerrantist conspicuously lacking in social perception. Lewis’ book shows the author to be a comical bigot–certainly more intelligent, but not a whit wiser than the man who loaned it to me. I returned the book to its owner along with a long written critique, which I’d be happy to reproduce here, but I didn’t keep a copy. All this transpired many years ago.
If you’re an intellectually underfed Christian looking for some blithe arguments to justify your existing biases, then this book is for you. Others may read it for a sad demonstration of the sort of rationales such people adopt.
I had read some of author Anderson’s fantasy novels before, but never his science fiction, and I note that A Circus of Hells is the second of a series of something like ten Terran Empire novels with the protagonist Dominic Flandry. I was motivated to pick it up by the jacket copy, which described an “infernal chess game on a forsaken moon” with pieces that were “strange, inhuman creatures…controlled by a deranged and brilliant computer brain.” I was hoping for a further spin on the living chess trope that is central to ERB’s Chessmen of Mars, and stems originally from the Hypnerotomachia Poliphili. Unfortunately, the chess adventure was over by the end of the eighth chapter out of twenty.
Far more important than the AI-driven robot chess game were the various intrigues with the human-rivalling Merseian race, and the exotic climate and native intelligences of the far-flung planet Talwin. The scenario and various emphases of the narrative reminded me of the SF role-playing game Traveller, and I wouldn’t be surprised if Anderson’s Terran Empire books were inspirational for the game authors.
While a lot of the astronomical information seemed pretty up-to-date for science fiction written circa 1970, and the xenobiological ideas were fairly inventive, the galactic imperial setting was much like many written twenty years earlier. I was especially disappointed to find Anderson assuming the survival of Roman Catholicism basically unchanged into humanity’s interstellar far future. The conventional Christian piety of the prostitute Djana was an element I found difficult to credit, and it was quite integral to her character and her role in the progress of the story.
In any case, I found the book as a whole short and quick-moving, but insufficiently interesting for me to seek out any further volumes.
Hermetic Library Fellow T Polyphilus reviews Dark Revelations [Amazon, Publisher] by Amanda Downum, part of the Arkham Horror Files universe, and “includes four promo cards for Arkham Horror: The Card Game, featuring a new investigator—the writer, Gloria Goldberg.”
Other than the 1920s Arkham setting and the conceit of a forbidden tome, Dark Revelations is relatively free of the tropes of Yog-Sothothery. It is an altogether more traditional sort of supernatural horror story. As well as disdaining Cthulhu and the Necronomicon, this tale is mostly at a remove from the the sort of pulp action tone that sometimes informs the literature for the Arkham Horror games. There are a number of features that brought this novella closer to the jauniste vein of The King in Yellow than to the so-called Cthulhu Mythos. The main characters are creatives rather than academics or researchers, and there is a connection to medieval France.
The protagonist is author Gloria Goldberg, one of the investigator characters from the games this book was written to support. Gloria is a widow from New York who ventures to Arkham when called on to help with the literary estate of a recently deceased colleague. There are italicized passages throughout the book, and it can be difficult to tell from context whether these are passages that Gloria is reading, ones she is writing, or some other sorts of dreams or visions. As the story proceeds, it invites the reader to discard distinctions among these categories.
The book includes a set of about a dozen glossy color pages at the end, featuring news clippings, fragments of manuscripts, and pages from reference books relevant to the novella. This appendix section is a standard feature of this book series, and the contents in this case are entertaining enough, without any of the clinkers I’ve seen in the other novellas.
Dark Revelations comes with a set of cards debuting the Gloria Goldberg character for Arkham Horror: The Card Game. She is a flexible mystic-class investigator with a special ability that helps her to manipulate the encounter deck. Her alternate signature cards unique to this release are the ally Ruth Westmacott, a book illustrator whom Gloria befriends, and the treachery weakness Liber Omnium Finium.