Fantasy Flight Games has published two trilogies set in the Arkham Horror gaming milieu of 1930s Yog-Sothothery, but Feeders from Within is a standalone novel in the same setting, also using characters from the games. The principal protagonists here are drifting veteran Mark Harrigan, psychologist Carolyn Fern, and whistleblower cultist Diana Stanley. A few of Lovecraft’s own characters appear or enjoy mentions, most notably Dr. Henry Armitage, Miskatonic University librarian. With respect to the outré horrors they face, the book uses a synthesis of Lovecraft, Chambers, and Smith that has been established as canonical “mythos” in the game context.
The redoubtable fungus from Yuggoth is a prime culprit in this novel, and the story does indeed take on much of the paranoid mood of its Lovecraftian progenitor “The Whisperer in Darkness.” It is a fast read, with the ERB-cum-Hollywood sort of action story arc that builds to a final confrontation with … (that would be telling). Author Evans accomplishes the—in my opinion, most important—task of making the game characters interesting.
While not a high literary accomplishment, I found Feeders from Within to be compellingly savory textual junk food at the very least. The only real disappointment for me was Stephen Somers’ cover art, which, although it still accurately reflects the book’s contents (a scene from the prologue), didn’t seem up to the standard set by Anders Finér with the other Arkham Horror novels. [via]
The second volume of McNeill’s Dark Waters Trilogy set in the Arkham Horror milieu is an improvement on his first, in both style and substance. The first was passable, but the second was better. I actually got the impression that he had been reading some Lovecraft in between writing the two books, an impression bolstered by inclusion of features like an homage to the non-“Mythos” HPL story “The Outsider.”
Ghouls of the Miskatonic (the first book) was set mostly in Arkham, and in its sequel the focus transitions to Kingsport. At the same time, the plot pulls ever closer to the events described in “The Call of Cthulhu,” with Brown University professor George Gammell Angell becoming part of the team of investigators. The integration of various Dreamlands concepts is done in a way that meshes fairly artfully with the Cthulhu-oriented main plot, and there are still a couple of conspicuous episodes (including the final climax) of gory horror. There’s also some further exploitation of the “Arkham Horror” game characters, with author Gloria Goldberg receiving a conspicuous introduction.
Without going into particulars, I will note that at the end of this book there is a plot twist that I had been expecting since fairly early in the preceding volume, so it certainly didn’t come as a surprise. I’m not sure how McNeill was to have done a better job setting it up, but the whole thing was pretty transparent to me. (A related spoilering note is in my LibraryThing “Comments” field.) At the end of this one, though, I have no idea where the final book will go, other than to fulfill and complement the narrative of “The Call of Cthulhu.”
As with the first book, the cover art is very attractive and fitting. Game publisher Fantasy Flight does fine presentation, especially when it comes to Yog-Sothothery. [via]
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