This sequel to Scarlet Traces is more conclusive and satisfying than the original. In this volume, the Earth-Mars war (or more accurately, the British-Martian war) reaches its climax. Two characters–a hero and a villain–from the first volume provide continuity of plot as well as setting. The protagonist in The Great Game is a woman photojournalist, who infiltrates an interplanetary military expedition in order to find out what’s really happening on the Martian front. The art is consistent with the first volume, although artist d’Israeli has gone all in for CGI modeling techniques in the interim, with rewarding results for architecture, spaceship design, and so forth. Particularly in the final sections of the story, it seemed like the facial expressions of shock and horror got really extreme.
This dystopian War of the Worlds sequel has very capable writing and art. The basic premise, that England has scavenged and exploited Martian technology after the latter’s failed invasion, is realized quite dramatically. It is reformatted from a webcomic, and after five chapters, the book seems to have finished a plot arc, but not a full story. There is a further volume, Scarlet Traces: The Great Game. [via]