He knew then there was no going back. All paths were closed to him except the plain horror of the present.
Matthew Lowes, Old Growth
He knew then there was no going back. All paths were closed to him except the plain horror of the present.
Matthew Lowes, Old Growth
The Latin names of mosses and lichens ran through his mind like an incantation to ward off insanity.
Matthew Lowes, Old Growth
Benediction Denied: A Labyrinth of Souls Novel by Elizabeth Engstrom is the first novel in a new series ostensibly set in the world of Matthew Lowes’ Dungeon Solitaire game. The story itself is a fantastical fall into a strange labyrinth wherein the main character is slowly revealed through his self-discovery while trying, with the aid of some mysterious cards, to escape his condition. He struggles toward an ultimate ending that does not pull any punches. ……………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………….
This story could be a completely standalone read, both without reference to the other volumes but also without any necessary knowledge about the game, but it is the first in a series already planned to stretch into a significant number of volumes. This is an interesting start. I’m definitely intrigued by the potential of the full series, each volume of which the author claims a particular card from the game.
I made 14 highlights.
Originally posted over on my personal blog at Benediction Denied
All of Austin’s ambitions, his hopes and dreams for the future, drowned in the fear that he would never escape this forest.
Matthew Lowes, Old Growth
Hermetic Library fellow T Polyphilus reviews Dungeon Solitaire: Labyrinth of Souls by Matthew Lowes.
Dungeon Solitaire: Labyrinth of Souls is the book-length successor to author Matthew Lowes’ previous game design “Tomb of the Four Kings” (available for free on his website). The original game was playable with a standard pack of playing cards, and it is preserved nearly unchanged as the “basic game” of the “Labyrinth of Souls.” The new game, however, calls for a tarot deck, and the author has collaborated with illustrator Josephe Vandel to create a new deck for it, which includes 10 “extra arcana” or additional trumps.
The rules supplied in Labyrinth of Souls include the basic game (uses 53 cards—a standard playing card deck with a single joker), the expert game (uses 78 cards—a standard tarot deck), the advanced game (uses the 88-card custom deck OR a standard tarot deck plus a ten-sided die), and eight official variants of the advanced game. One of these variants (“Cartomancy”) can be used for divination, and the supplementary “Arcana” and “References” sections provide some useful pointers regarding divinatory meanings for the cards.
I had played “Tomb of the Four Kings” before acquiring this book, and found it to be a quick and fairly difficult solitaire game with a strong narrative element. The expert mode in Labyrinth of Souls expands the game elegantly by adding companions (the tarot page cards), mazes (a new encounter type), blessings, corruptions, and several new magic items. I’ve now played it over a dozen times, and I have yet to win, although I have managed to score: i.e. I have escaped the dungeon with some treasures and companions, but not with the three “heavenly jewels” needed for victory in the expert game. I’m holding off on the advanced game until I score an expert win.
The rules for the various modes of the game are all written quite clearly. The basic game includes a very detailed example of play that was not part of the “Tomb of the Four Kings” rules, and goes a long way toward eliminating any ambiguities in the rules. It gives the reader a very clear idea of game play. An assortment of reference tables and blank recording forms are present for copying and play convenience.
All of the trumps and court cards of the Lowes/Vandel Labyrinth of Souls deck are reproduced at or near full size in black and white throughout the book and especially in the “Arcana” section of the text. These seem to constitute a pretty passable deck, and the designs of the “extra arcana” are certainly interesting, but they just don’t “grab” me aesthetically or symbolically. I have been using the Luis Royo “Dark Tarot” to play the Labyrinth game, and I’m liking it a lot for that purpose. I have not handled a production copy of the Lowes/Vandel deck itself, and I’m unlikely to acquire one. I do like and recommend the rule book and the game, and I would be interested to see other artists’ realizations of the “extra arcana” invented by Lowes. [via]
Dungeon Solitaire: Labyrinth of Souls by Matthew Lowes, has arrived at the Reading Room, fulfilling part of my support for the successful crowdfunding campaign.
You can check out some rules and downloads for this and other games for free.
Dungeon Solitaire is a narrative fantasy card game. With each turn you defeat monsters, disarm traps, open doors, and explore mazes as you delve the depths of a dark dungeon. The original game, Tomb of Four Kings, used a standard deck of playing cards, and is still available free on my website.
Now the game is being expanded to use a 78 card tarot deck, plus up to 12 additional cards used in an advanced version of the game. And these new rules will be paired with a custom illustrated dungeon-themed tarot deck exclusively created for the Labyrinth of Souls.