Tag Archives: Movie & Game Tie-In Fiction

Lair of the Crystal Fang

Hermetic Library Fellow T Polyphilus reviews Lair of the Crystal Fang [Amazon, Bookshop, Publisher, Local Library] by S A Sidor, cover by Daniel Strange, part of the Arkham Horror series.

Sidor Lair of the Crystal Fang

Within the larger franchise of Arkham Horror fiction, S. A. Sidor’s novels have established their own serial continuity, starting with The Last Ritual and developing in Cult of the Spider Queen. Daniel Strange’s cover art of this third installment Lair of the Crystal Fang shows three characters from the second book: Maude Brion, Jake Williams, and Andy Van Nortwick. These three are reunited in this tale, but they are not its only heroes. Returning the setting to Arkham allows Sidor to bring in a surfeit of other “investigators” from the Arkham Horror games. Urchin Wendy Adams, mayor Charlie Kane, and psychologist Carolyn Fern are also central to the story, and reporter Rex Murphy and researcher Mandy Thompson have important roles. Sidor seems to have realized that each such character appearing is a selling point in a piece of literature like this one.

A more general concept that this novel seems to have carried over from the Arkham Horror card game is the basic emphasis on trauma. Jake’s physical trauma from the South American adventure of the previous book includes what would be a Weakness card in the game: Leg Injury. Maude is definitely suffering from mental trauma.

Stylistically, this volume was a bit inferior to its predecessors. “Unpindownable” (50) would be all right in contemporary 21st-century humor, but it’s a clinker in pulp era horror. I was similarly put off by “torpefy” (131) and several other word choices and phrasings in the course of the book. As before, Sidor managed to strike a mid-point between weird horror and pulp action that is consistent with the mood of the games (as contrasted with Yog-Sothothery more generally).

The Lair of the Crystal Fang plot centers on the Arkham sewers, and it features a serial killer, witches, and gangsters. It moves along at a brisk pace with short chapters and frequent changes of focus. I wasn’t blown away by anything here, but it was an adequate addition to this now-sprawling set of game-based horror books.

Logan’s Run

Hermetic Library Fellow T Polyphilus reviews Logan’s Run [Amazon, Bookshop, Publisher, Local Library] by William F Nolan and George Clayton Johnson.

Nolan Logan's Run

This short novel was the basis for the 1976 film, subsequent television show, and sequel novels: a dystopian action-adventure in the twenty-second century very much along lines laid down by Huxley’s Brave New World. The principal addition to the scenario is the idea of dealing with population pressure by using the global technocratic state to impose a maximum lifespan of twenty-one years. The protagonist Logan is a “Sandman”: a policeman/executioner assigned to eliminate “Runners” who fail to report for their scheduled euthanasia. Contrary to the jacket copy and many synopses, Logan is not a desperate Runner himself, but is in fact a thoroughly ambivalent character, attracted to a Runner whom he accompanies in order to infiltrate the Runner network and reach the rumored Runner destination of Sanctuary and its architect Ballard. 

A sense of impending climax is structured into the novel with chapter numbers that count down from ten. There are two plot twists at the end of the book, neither of which was ever translated into the screen adaptations. One concerns the location of Sanctuary, and the other is about the identity of Ballard. The first works fine, but the second I did not find compelling after the contrary setup. 

The book is very fast-moving, with plenty of sex and violence — though not quite so much that it seems like a mere pretext for them — and seems to have been written with the intention of inspiring screen adaptations. The film and television show actually made from it were toned down by setting it another century further into the future, and raising the age of “Lastday” from twenty-one to thirty. They also added the spectacular euthanasia ceremony of Carousel, to replace the simpler “Sleepshops” of the novel. Another film version is apparently in the works with a projected release date of 2014, and rumor has it that they’ve brought several points of the scenario (most notably the maximum personal age) back in line with that of the book. 

This is not a philosophical work by any stretch of the imagination, and yet it includes interesting material for meditation. The idea of engineered neoteny as a response to socio-economic and political stresses is not so very far-fetched. Certainly, in the 1970s wake of the youth counterculture it must have seemed very credible. It is doubtless one of several such programs available to the Crowned and Conquering Child.

The Deadly Grimoire

Hermetic Library Fellow T Polyphilus reviews The Deadly Grimoire [Amazon, Bookshop, Publisher, Local Library] by Rosemary Jones, cover Daniel Strange, part of the Arkham Horror: Standalone Novels series.

Jones The Deadly Grimoire

Author Rosemary Jones claims to have written The Deadly Grimoire in response to reader demand for her to continue telling stories in the 1920s Arkham of H. P. Lovecraft and the 21st-century game designers inspired by him. Characters featured here and originating in the Arkham Files games include photo journalist Darrell Simmons and mail carrier Stella Clark.

The story is told by the actress Betsy Baxter (from Jones’ previous Arkham novel Mask of Silver), who forms a friendship with the aviatrix Winifred Habbamock, the latter making her first appearance in Arkham literature outside of the games, as far as I know. Both of these protagonists are lady entrepreneurs of a sort, and the war-of-the-sexes framing from Mask of Silver is, if anything, intensified here, with an emphasis on “what the women know and the men forget” (226). There are some sympathetic male characters, including bookseller Tom Sweets.

Daniel Strange’s cover art accurately suggests that this tale will lean into the “pulp adventure” flavor more than cosmic horror, and the narrative tone is often more comedic than horrific. I thought that Jones had cultivated a good sense of sustained menace in Mask of Silver, albeit perhaps more effectively for readers familiar with the jauniste horror of Robert W. Chambers. But that angle is pretty much dropped in this sequel, which instead orients to a feud between two Innsmouth families with some supernatural backstory. The more fortunate and less introspective narrator Betsy certainly gives this book a lighter tone than its predecessor.

In the appended acknowledgments Jones gives a shout out to Mildred Benson, and indeed, this book reads more like a Nancy Drew mystery adventure than it does pulp era weird horror, Lovecraftian trappings notwithstanding.

Cult of the Spider Queen

Hermetic Library Fellow T Polyphilus reviews Cult of the Spider Queen [Amazon, Bookshop, Publisher, Local Library] by S A Sidor, part of the Arkham Horror series.

Sidor Cult of the Spider Queen

This Arkham Horror novel is a direct sequel to the the same author’s The Last Ritual. Cub journalist Andy van Nortwick is the viewpoint character who bridges the two books. In this one, he ends up on an expedition to the Amazon to rescue missing film actress and director Maude Brion. Explorer Ursula Downs signs on to lead the expedition, and they also bring along Iris Bennett Reed, an anthropologist whose husband colleague had died five years earlier in the same wilderness area to which they are adventuring.

The elements of Yog-Sothothery in this book are closely related to those explored in Arkham Horror: The Card Game – The Dream-Eaters expansion, even though the principal setting is in the Brazilian jungle rather than Arkham. The synthesis of Clark Ashton Smith’s Atlach-Nacha with the Lovecraftian Dreamlands is central to the tale. More than the previous Sidor contribution to the series, I found that this one hit the same thematic mix of weird horror and pulp adventure that is featured in the Arkham Horror games. (I think I liked The Last Ritual a little better, but it was not so squarely on target with the games’ mood.)

There are sixty-six short chapters, and the book reads very quickly. I most enjoyed the introspective elements of the story constructed around Iris.