Tag Archives: Movie & Game Tie-In

Lair of the Crystal Fang

Hermetic Library Fellow T Polyphilus reviews Lair of the Crystal Fang [Amazon, Bookshop, Publisher, Local Library] by S A Sidor, cover by Daniel Strange, part of the Arkham Horror series.

Sidor Lair of the Crystal Fang

Within the larger franchise of Arkham Horror fiction, S. A. Sidor’s novels have established their own serial continuity, starting with The Last Ritual and developing in Cult of the Spider Queen. Daniel Strange’s cover art of this third installment Lair of the Crystal Fang shows three characters from the second book: Maude Brion, Jake Williams, and Andy Van Nortwick. These three are reunited in this tale, but they are not its only heroes. Returning the setting to Arkham allows Sidor to bring in a surfeit of other “investigators” from the Arkham Horror games. Urchin Wendy Adams, mayor Charlie Kane, and psychologist Carolyn Fern are also central to the story, and reporter Rex Murphy and researcher Mandy Thompson have important roles. Sidor seems to have realized that each such character appearing is a selling point in a piece of literature like this one.

A more general concept that this novel seems to have carried over from the Arkham Horror card game is the basic emphasis on trauma. Jake’s physical trauma from the South American adventure of the previous book includes what would be a Weakness card in the game: Leg Injury. Maude is definitely suffering from mental trauma.

Stylistically, this volume was a bit inferior to its predecessors. “Unpindownable” (50) would be all right in contemporary 21st-century humor, but it’s a clinker in pulp era horror. I was similarly put off by “torpefy” (131) and several other word choices and phrasings in the course of the book. As before, Sidor managed to strike a mid-point between weird horror and pulp action that is consistent with the mood of the games (as contrasted with Yog-Sothothery more generally).

The Lair of the Crystal Fang plot centers on the Arkham sewers, and it features a serial killer, witches, and gangsters. It moves along at a brisk pace with short chapters and frequent changes of focus. I wasn’t blown away by anything here, but it was an adequate addition to this now-sprawling set of game-based horror books.

Secrets in Scarlet

Hermetic Library Fellow T Polyphilus reviews Secrets in Scarlet: An Arkham Horror Anthology [Amazon, Bookshop, Publisher, Local Library] ed Charlotte Llewelyn-Wells, with David Annandale, Davide Mana, Jason Fischer, Carrie Harris, Steven Philip Jones, Lisa Smedman, James Fadeley, M J Newman, and Josh Reynolds, cover by Daniel Strange.

Llewelyn-Wells Secrets in Scarlet

Secrets in Scarlet is the second volume of new short stories edited by Charlotte Llewelleyn-Wells and set in the Arkham Horror game milieu. Just as the previous book was oriented around the “Night of the Zealot” campaign in the core set of Arkham Horror: The Card Game, this one consists of background tales that flesh out the setting and antecedent plots of the recently-released Scarlet Keys Campaign Expansion. The campaign is built upon a cosmopolitan cast of conspirators whose lore goes back to Call of Cthulhu: The Card Game or even earlier. Known collectively as the Congress of the Keys, or the Red Coterie, these include the Red-Gloved Man, the Claret Knight, Amaranth, The Sanguine Watcher, and others. At least one of these characters features in each of the stories. There are also other incidental characters from the game, such as Li Flint and Ece Sahin.

Arkham Horror player-character investigators only appear in a few of the tales. Reporter Rex Murphy has a nautical fright in Lisa Smedman’s “Strange Things Done.” Stephen Philip Jones has written about security consultant Kymani Jones investigating a theft in “A Forty Grain Weight of Nephrite.” “The Red and the Black” by Josh Reynolds concerns the spy Trish Scarborough. The immediate events of the narratives all take place in the 1920s interwar period in which the games are set.

Seven of the nine stories are the elaborated forms of seven of the nine rumors in the bulleted list on page 10 of the Campaign Guide from The Scarlet Keys, with settings of Shanghai, Havana, Buenos Aires, Anchorage, Istanbul, and Marrakesh. There are no stories for the Nairobi and Kathmandu entries on that list, however. Instead, the first tale in the book is set in Manhattan, and the the final one is in Venice. These highlight the campaign’s explicit (though optional) inclusion of separately-distributed scenario packs, alluding to The War of the Outer Gods and Carnevale of Horrors respectively.

The literary quality of the stories is variable. Of special note is the contribution by M. J. Newman, who had a long tenure as the lead designer on the card game. As far as I know, the story “Crossing Stars” is Newman’s first published Arkham Horror fiction that is not embedded in game rules. I wasn’t impressed with the often affected diction here, e.g. “a sorcerer, able to manipulate the very winds of change with but a thought and the implementation of various esoteric componentry” (287). But the story made up for it with an interesting plot well connected to the central theme of the collection. I thought the best writing of the book was in the pieces by Smedman and Reynolds, but they all held my interest.

I am currently playing through The Scarlet Keys campaign in the card game, and I would definitely recommend this book of related stories to anyone in a similar position. Even for those with no involvement in Cthulhvian gaming, the suite of stories set against the background of a global conspiracy of alien sorcery and lost technology is enjoyable. At its best moments, it reminded me a little of Caitlin R. Kiernan’s Tinfoil Dossier books.

Logan’s Run

Hermetic Library Fellow T Polyphilus reviews Logan’s Run [Amazon, Bookshop, Publisher, Local Library] by William F Nolan and George Clayton Johnson.

Nolan Logan's Run

This short novel was the basis for the 1976 film, subsequent television show, and sequel novels: a dystopian action-adventure in the twenty-second century very much along lines laid down by Huxley’s Brave New World. The principal addition to the scenario is the idea of dealing with population pressure by using the global technocratic state to impose a maximum lifespan of twenty-one years. The protagonist Logan is a “Sandman”: a policeman/executioner assigned to eliminate “Runners” who fail to report for their scheduled euthanasia. Contrary to the jacket copy and many synopses, Logan is not a desperate Runner himself, but is in fact a thoroughly ambivalent character, attracted to a Runner whom he accompanies in order to infiltrate the Runner network and reach the rumored Runner destination of Sanctuary and its architect Ballard. 

A sense of impending climax is structured into the novel with chapter numbers that count down from ten. There are two plot twists at the end of the book, neither of which was ever translated into the screen adaptations. One concerns the location of Sanctuary, and the other is about the identity of Ballard. The first works fine, but the second I did not find compelling after the contrary setup. 

The book is very fast-moving, with plenty of sex and violence — though not quite so much that it seems like a mere pretext for them — and seems to have been written with the intention of inspiring screen adaptations. The film and television show actually made from it were toned down by setting it another century further into the future, and raising the age of “Lastday” from twenty-one to thirty. They also added the spectacular euthanasia ceremony of Carousel, to replace the simpler “Sleepshops” of the novel. Another film version is apparently in the works with a projected release date of 2014, and rumor has it that they’ve brought several points of the scenario (most notably the maximum personal age) back in line with that of the book. 

This is not a philosophical work by any stretch of the imagination, and yet it includes interesting material for meditation. The idea of engineered neoteny as a response to socio-economic and political stresses is not so very far-fetched. Certainly, in the 1970s wake of the youth counterculture it must have seemed very credible. It is doubtless one of several such programs available to the Crowned and Conquering Child.